Critical Spirits: Tavern Tales

Who’s in tonight?

2 players
Game settings 300 cards enabled

Final boss only

These settings apply to the final card challenge.

Complete two runs to win. A completed run stays saved if the next one fails.

Cards in your deck

Each player gets a random timer in this range. Use the same number for a fixed interval. 1–3 sips per prompt.

300 cards available220 trivia questions12 players max

Choose your card mix, timers, and bonus rounds in Game settings.

Critical Spirits: Tavern Tales
TWO PLAYERS · READY WHEN YOU ARE

Separate clocks.
Shared chaos.

Share this tab on your call. The host clicks; everyone plays.

READY
?Your
next roll

Your own clock. Your own surprise.

3–5 min · random
READY
?Your
next roll

No turns. Just a little suspense.

3–5 min · random

A little chaos between sips.

300 cards · shuffled fresh
The party deckSHARED-SCREEN DECK

Same screen. Different places. Draw a card and play over your call.

Ask the host for the next card. First draw starts everyone’s timers. Bonus rounds follow your settings. Fresh shuffle every game. Played cards stay out of the deck. With D&D enabled, the final boss awaits at the end.

01—03 SIPS03—05 MINUTES∞ NO SET END TIME

Critical Spirits: Tavern Tales

Are you 21 or older?

Good company. Small sips. Water breaks.
Know your limits, skip any drink, and never drink and drive.

Every player must be 21+. Non-alcoholic drinks are welcome.

Pick up where you left off?

Resume preserves the deck, turns, timers and relics. Timers return paused.

That’s a night.

About these totals

Recorded sips, not measured drinks or alcohol consumed. Only timers and D&D encounters track sip assignments. Card sips are not counted. Cards drawn include group cards on that player’s turn.

Give 1 sip

Choose another player.

Your items